Escape the Room
Modern room-escape games have their antecedents in the old point-and-click graphical adventures (Myst and its predecessors) and in the text adventures (Zork et al.) of the earliest days of computer games, where players explore the game's environment, solving its puzzles using discovered items and clues. Room-escape games strip the adventure genre right to its basics.

- simplicity
- played in the browser window
- indie genre
- "formal puzzle boxes" not meant to simulate reality

Escape the room, also known as room escape or escape game, is a subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects to manipulate, and hidden clues or secret compartments. The player must use the objects to interact with other items in the room to reveal a way to escape.

MOTAS: Mystery of Time and Space by Jan Albartus 2001