Seductive Interaction Design
Creating playful, fun, and effective user experiences
Creating playful, fun, and effective user experiences
by Jesse Schell, Carnegie Mellon University, 2008
+ notes on NPCs as guides giving instructions in games, and a list of NPC companions for inspiration
the universe (which others call the Library)
Lea Verou, 2015
Vi har alla berättelser som format hur vi som vuxna ser på världen. Våra barndoms sagor stannar kvar som osynliga vänner och påverkar oss i livet. Jag tror vi behöver fler röster och berättelser som beskriver den lekfulla sidan av koding.
Barnebok om programmering
No human affairs are worth taking very seriously
Gavin Ardley (JSTOR)
Vol. 42, No. 161 (Jul., 1967), pp. 226-244
Sci-fi short story by Isaac Asimov
Gaming is play across media, time, social spaces, and networks of meaning; […] it requires an attitude oriented toward risk taking, meaning creation, nonlinear navigation, problem solving, an understanding of rule structures…
Lesingen er en arena hvor forfatteren og leseren sammen oppfører et fantasiskuespill. Det er ikke bare forfatteren som er kreativ, men leseren også. Den gode forfatter vet dette og innbyr leseren til samarbeid.
Executable code existed centuries before the invention of the computer in magic, Kabbalah, musical composition and experimental poetry. Symbols turn physical, and words are made flesh.
Words Made Flesh: Code, Culture, Imagination by Florian Cramer: code and computation, magic and religion, source code poetry, oulipo; Llullism, Burroughs, AI, GNU, Kuhlmann
We are intimidated by the whole notion of programming, seeing it as a chore for mathematically inclined menials rather than a language through which we can recreate the world on our own terms.
Douglas Rushkoff; notes, literature review
Craftsmanship names an enduring, basic human impulse, the desire to do a job well for its own sake.
Richard Sennett; notes, literature review
Participatory designers enable, aggregate, transform, and distribute user content
Designing with user generated content; notes, literature review
Humans process visual data quicker and more naturally than abstract textual information. Infographics shorten the path to understanding and in many cases makes it possible in the first place.
Notes, literature review
We must be communicators of the world. We help other people see things. This is at the heart of what we do.
"How to think like a great graphic designer" quotes
Computer games are fulfilling a genuine human need that the real world is currently unable to satisfy. They are rewarding, teaching, and inspiring in a way that reality is not
Jane McGonigal; notes, literature review