Participatory designers enable, aggregate, transform, and distribute user content

Graphic design is often about control; of the message, type, concept; participatory design is not and requires user content for completion; open-ended generative systems

The "amateur creative": people are no longer content to be passive consumers

Participatory designers enable, aggregate, transform, and distribute user content

The open source and copyleft movements

Without the free circulation of content, participatory culture cannot exist

It is the happiness of belonging that drives users to contribute

Participatory design as dialogue: democratic expression is strengthened and threatens traditional business models

Jenkins on participatory culture: "The reassertion of practices and logics of folk culture in the face of a hundred years of mass culture"

Jonathan Puckey on Adobe applications: "Standard tools lead us in specific directions, because they only offer certain possibilities. It seems strange that we accept the restrictions that companies offer us."

Use the computer to create your own tools

Jeff Howe: "Make designs simple, clear and modular. People have varying time for involvement."

Ije Nwokorie (Wolff Olins): "(Graphic) Design is about making sense of complexity and disorder and making that usable and useful to people."

Andrew Blauvelt: "Crowdsourcing logo designs isn't as interesting as crowdsourcing knowledge."

Programming is the designer's new literacy

Code can seem intimidating, but it's a language, that you are speaking to solve a problem. It is not an inhuman entity, but a language, and is marked by its maker. The voice of the individual author shows in code. 

Keetra Dean Dixon: "Designers during the 1950s and 1960s were able to be self-reliant in a way that technology doesn't allow now."