Digitale liv: Nye ord om spill

Fritt Ords prosjekt med debatter om dataspillets plass i kultur og samfunn + IKTsenterets ressurser om dataspill i skole og undervisning + artikkel: "Er spill pedagogikkens hellige gral?"

Practice Reviews

monument valley, rsanimate, motas, memrise, codecademy, a dark room, the witness, kahoot, the stanley parable, flexbox defense

MIT Education Arcade

The best educational games capture what’s already fun about learning and make that central to the game. 

Design and Development of Games for Learning (link to edX course) 11.127x, Introduction to Game Design 11.126x, Design and Development of Educational Technology 11.132x

Escape the Room

Escape the room, also known as room escape or escape game, is a subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects to manipulate, and hidden clues or secret compartments. The player must use the objects to interact with other items in the room to reveal a way to escape.