elise pro master project journal A+++

Hanna Bergman

Det er som vi befinner oss i en overgangsperiode der det fortsatt ikke finnes en form for det digitale, i alle fall ikke en form som er mer selvsagt enn den analoge versjonen.

Grafillintervju om analoge vs digitale bøker, multimodal lesning + The Reading School links


Is a game a system of rules, or is a game a kind of narrative? or rather: Is a game a system of rules, like a story is a system of narration?

The Centipede's Dilemma

A centipede was happy quite, until a toad in fun 
Said, "Pray, which leg comes after which?" 
This raised her doubts to such a pitch 
She fell distracted in the ditch 
Not knowing how to run.


Cabinets of curiosities, also known as ‘wonder rooms’, were small collections of extraordinary objects which, like today’s museums, attempted to categorise and tell stories about the wonders and oddities of the natural world. The scenes were intended to work like plays or stories, representing particular themes or ideas - that, for example, our life on earth is short.


A medium as a "site of experience" (Cassetti); Eric Hu, Jonathan Blow, Ethan Marcotte, Marshall McLuhan

Jonathan Blow

I’m a person, who has a lot of things that I think about, about the world and things that I wonder about, and sort of mysteries that I’m interested in; everybody has their own little idea of what living life well means, and I have that idea, and it doesn’t have very much to do with shooting a lot of guys in the head

Creator of Braid and The Witness

Carl Jung

What did you do as a child that made the hours pass like minutes? Herein lies the key to your earthly pursuits.

Digitale liv: Nye ord om spill

Fritt Ords prosjekt med debatter om dataspillets plass i kultur og samfunn + IKTsenterets ressurser om dataspill i skole og undervisning + artikkel: "Er spill pedagogikkens hellige gral?"


Words are, in my not so humble opinion, our most inexhaustible source of magic.

Linda Liukas: Hello Ruby!

Vi har alla berättelser som format hur vi som vuxna ser på världen. Våra barndoms sagor stannar kvar som osynliga vänner och påverkar oss i livet. Jag tror vi behöver fler röster och berättelser som beskriver den lekfulla sidan av koding.

Barnebok om programmering

Practice Reviews

monument valley, rsanimate, motas, memrise, codecademy, a dark room, the witness, kahoot, the stanley parable, flexbox defense

Metaphors, mathematics & the imagination

Roger Antonsen, logikkprofessor på UiO: TEDxOslo talk: communicate science differently, inspire creative thinking, and remove the common misconceptions about mathematics and computer science


Myths as expressions for understanding general psychological, cultural, or sociatel truths; they explain nature, often personifying natural phenomena; give moral and practical lessons, etc

Serious Game Design Assessment Framework

Serious games are purpose-driven playful environments intended to impact the players beyond the self-contained aim of the game.

(MIT) Analysing games' conceptual design and elements based on the games' purpose (link)

21st century education

The meaning of knowing today has shifted from being able to recall and repeat information to being able to find it, evaluate it and use it compellingly at the right time and in the right context.

Our children are living in the most intensely stimulating period in the history of the earth.

Sir Ken Robinson, Institute of Play, Quest to Learn, P21 framework

History of computable knowledge

Ramon Llull and the Ars Magna, the Library of Babel, the Mundaneum, Vannevar Bush and the MEMEX, Wolfram Alpha 

The Ecology of Games

Gaming is play across media, time, social spaces, and networks of meaning; […] it requires an attitude oriented toward risk taking, meaning creation, nonlinear navigation, problem solving, an understanding of rule structures…

MIT Education Arcade

The best educational games capture what’s already fun about learning and make that central to the game. 

Design and Development of Games for Learning (link to edX course) 11.127x, Introduction to Game Design 11.126x, Design and Development of Educational Technology 11.132x

Instructional design

"learning design"; the practice of creating instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing


By creating millions of networked people, financially exploited but with the whole of human intelligence one thumb-swipe away, info-capitalism has created a new agent of change in history: the educated and connected human being.

On the end of capitalism, sharing economy and the information age (guardian)

As We May Think

Publication has been extended far beyond our present ability to make real use of the record.

by Vannevar Bush, 1945, whose idea of the MEMEX inspired Tim Berners-Lee in the creation of the WWW

Om kunsten å lese og skrive

Lesingen er en arena hvor forfatteren og leseren sammen oppfører et fantasiskuespill. Det er ikke bare forfatteren som er kreativ, men leseren også. Den gode forfatter vet dette og innbyr leseren til samarbeid.

Escape the Room

Escape the room, also known as room escape or escape game, is a subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects to manipulate, and hidden clues or secret compartments. The player must use the objects to interact with other items in the room to reveal a way to escape.

Words Made Flesh

Executable code existed centuries before the invention of the computer in magic, Kabbalah, musical composition and experimental poetry. Symbols turn physical, and words are made flesh.

Words Made Flesh: Code, Culture, Imagination by Florian Cramer: code and computation, magic and religion, source code poetry, oulipo; Llullism, Burroughs, AI, GNU, Kuhlmann

What is code?

One, there’s no magic, no matter how much it looks like there is. There’s just work to make things look like magic. And two, it’s crazy in there.

How do computer languages work? +++ Eric Raymond, Paul Ford


We spend hours designing for a medium that’s interactive and responsive, but we start by producing mockups that are static and inflexible. If great design is not only aesthetics but also how it works, then it’s time to make development part of the creative process.

Collected articles from around the web that might be relevant. (mostly on web standards) Ethan Marcotte, Frank Chimero, John Allsopp, Paul Robert Lloyd, +++

Program or be programmed

We are intimidated by the whole notion of programming, seeing it as a chore for mathematically inclined menials rather than a language through which we can recreate the world on our own terms.

Douglas Rushkoff; notes, literature review

The Craftsman

Craftsmanship names an enduring, basic human impulse, the desire to do a job well for its own sake.

Richard Sennett; notes, literature review


Participatory designers enable, aggregate, transform, and distribute user content

Designing with user generated content; notes, literature review

Informotion: Animated Infographics

Humans process visual data quicker and more naturally than abstract textual information. Infographics shorten the path to understanding and in many cases makes it possible in the first place.

Notes, literature review

Debbie Millman interviews

We must be communicators of the world. We help other people see things. This is at the heart of what we do.

"How to think like a great graphic designer" quotes

Carlo Rovelli

Undistracted by schooling, one studies best during vacations.


Er enhjørningen et uoppnåelig ideal? Hva skal min rolle som designer være? Hva skjer i krysningspunktet mellom kode og form? Hva er det som vekker nysgjerrighet og viljen til å forstå?

Linda Liukas

The more approachable we feel technology is, the more we play with systems, take them apart, tweak and tinker with them, the better sense of what's possible we have.

Barnebok om koding "Hello Ruby", Rails Girls, TED talk: "The poetry of programming"; learn technology through play and storytelling

Indistinguishable from magic

When Aleister Crowley defined magic as “the Science and Art of causing Change to occur in conformity with Will,” he might as easily have been describing technology. In fact, “magic” is still the word we use to encompass the wonders of a new technology before it becomes ubiquitous. (more)


old english: wiccecræft
wicce (witch) cræft (craft)


Kanskje datamaskina er nøyaktig som boka, og vi må lete dypere for å forstå dens potensial. Dette er vanskeligere i datamaskina enn det er i boka, fordi datamaskinas innhold er nærmest ubegrensa - som gjør potensialet for distraksjon uendelig stort, og som krever mer av hjernen vår.

Julius Langhoff, processing stilleben, 2015

Av Handling

Dette er starten på min profesjonelle praksis som designer, på de premissene jeg har lagt grunnlaget for.

Ane Thon Knutsen, 2014(?)

Reality is Broken

Computer games are fulfilling a genuine human need that the real world is currently unable to satisfy. They are rewarding, teaching, and inspiring in a way that reality is not

Jane McGonigal; notes, literature review

Magic Box

The craft of programming is helping to further traditional craft aesthetics and production in present-day culture. Experiment and play are vital in craft practice. Play lets you learn, which is why it still lies at the heart of art and design education. And the computer can very effectively introduce play; digital media, with their instant reversibility and ability to simulate, can withstand sustained experimentation where other formats would disintegrate.

Craft and the computer, David Crow in Eye magazine 2008

Jonathan Harris

Life is very messy and chaotic, but when you’re building a computer program, it’s incredibly orderly. You know where everything goes and you can obsess over every little detail, so you can live in this perfect, imaginary universe. You can engineer a reality and then live in that reality for most of your days. That reality can be free of conflict, free of complexity and emotions.. It’s very utopian.